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The Legend of Zelda: Ocarina of Time

August 31, 2010

in Nintendo GameCube

description The Legend of Zelda: Ocarina of Time

The Legend of Zelda: Ocarina of Time (, Zeruda no Densetsu: Toki no Okarina?), commonly abbreviated as OoT or LoZ: OoT, is an action-adventure video game developed by Nintendo’s Entertainment Analysis and Development division for the Nintendo 64 video game console. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998. Originally developed for the Nintendo 64DD peripheral, the game was instead released on a 256-megabit cartridge, which was the largest-capacity cartridge Nintendo produced at that time. Ocarina of Time is the fifth game in The Legend of Zelda series, and the first with 3D graphics. It was followed two years after its release by the sequel The Legend of Zelda: Majora’s Mask.

The player controls the series’ trademark hero, Link, in the land of Hyrule. Link sets out on a quest to stop Ganondorf, King of the Gerudo tribe, from obtaining the Triforce, a sacred relic that grants the wishes of its holder. Link travels through time and navigates various dungeons to awaken sages who have the power to seal Ganondorf. Music plays an important role—to progress, the player must learn to play and perform several songs on an ocarina. The game was responsible for generating an increased interest in and rise in sales of the ocarina.

Ocarina of Time‘s gameplay system introduced features such as a target lock system and context-sensitive buttons that became common elements in 3D adventure games.In Japan, it sold over 820,000 copies in 1998, becoming the tenth-best-selling game of that year. During its lifetime, Ocarina of Time sold 1.14 million copies in Japan, becoming the 134th-best-selling game of all time, and has sold over 7.6 million copies worldwide. The game won the Grand Prize in the Interactive Art division at the Japan Media Arts Festival,[16] won six honors at the 2nd Annual Interactive Achievement Awards,[17] and received overwhelmingly positive acclaim. The title is considered by many critics to be the greatest video game ever made.

Ocarina of Time had four major re-releases on the Nintendo GameCube and Wii consoles. It was ported to the GameCube as part of The Legend of Zelda: Ocarina of Time: Master Quest , featuring reworked dungeons with new puzzles, and The Legend of Zelda: Collector’s Edition as a direct port. It was also ported to the iQue Player in 2003 and the Wii’s Virtual Console service in 2007. These re-releases were well received: while some critics considered the relatively-unchanged game to be outdated, most reviewers felt that the game has held up well over the years. A remake of Ocarina of Time for the Nintendo 3DS was announced by Nintendo at the E3 2010 on June 15, 2010,marking the fifth re-release of Ocarina of Time, as well as the second Zelda remake after A Link To The Past for the Game Boy Advance in 2002.

Gameplay
Ocarina of Time is an action-adventure game with role-playing and puzzle elements. The player controls Link from a third-person perspective, in a three-dimensional space. Link primarily fights with a sword and shield, but he can also use projectile weapons, bombs, and magic spells. The control scheme introduced techniques such as context-sensitive actions and a targeting system called “Z-targeting” In combat, Z-targeting allows the player to have Link focus and latch onto an enemy or other objects. (In the GameCube port of Ocarina of Time, targeting is done with the L-button instead of the Z-button, due to the position of the Z-button on the GameCube controller.) When using this technique, the camera follows the target and Link constantly faces it. Projectile attacks are automatically directed at the target and do not require manual aiming. Context-sensitive actions allow multiple tasks to be assigned to one button, simplifying the control scheme. The on-screen display shows what will happen when the button is pushed and changes depending on what the character is doing. For example, the same button that causes Link to push a box if he is standing next to it will have him climb on the box if the analog stick is pushed toward it. Much of the game is spent in battle, but some parts require the use of stealth. Exploration is another important aspect of gameplay; the player may notice inaccessible areas and return later to find them explorable after obtaining a new item.

Link gains new abilities by collecting items and weapons found in dungeons or in the overworld. Ocarina of Time has several optional side-quests, or minor objectives that the player can choose to complete or ignore. Completing the side-quests usually results in rewards, normally in the form of weapons or abilities. In one side-quest, Link trades items he cannot use himself among non-player characters. This trading sequence features ten items and ends with Link receiving an item he can use, the two-handed Biggoron Sword, the largest sword in the game. In another side-quest, Link can acquire a horse named Epona. This allows him to travel faster, but attacking while riding is restricted to arrows. In order to get Epona, Link must learn her song while he is a child. However, he is only able to ride her when he and Epona are both adults.

Link is given the Fairy Ocarina near the beginning of the game, which is later replaced by the Ocarina of Time. Throughout the game, Link learns thirteen melodies that allow him to solve various puzzles and teleport to previously visited locations in the game.[31] The Ocarina of Time is also used to claim the Master Sword in the Temple of Time. When Link takes the sword, he is sealed for seven years, until he becomes an adult, and therefore strong enough to wield the Master Sword. Young Link and adult Link have different abilities. For example, only adult Link can use the Fairy Bow and only young Link can fit through certain small passages. After completing the Forest Temple, Link can travel freely between the two time periods by replacing or taking the sword. The melodies and notes are played with the “C” buttons on the Nintendo 64 controller or the C analogue stick on the Nintendo GameCube controller.

rominfo The Legend of Zelda: Ocarina of Time

The Legend of Zelda: Ocarina of Time
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Director(s) Shigeru Miyamoto
Yoichi Yamada
Eiji Aonuma
Yoshiaki Koizumi
Toshio Iwawaki
Takumi Kawagoe
Naoki Mori
Producer(s) Shigeru Miyamoto
Artist(s) Yusuke Nakano
Writer(s) Toru Osawa
Kensuke Tanabe
Shigeru Miyamoto
Yoshiaki Koizumi
Composer(s) Koji Kondo
Series The Legend of Zelda
Platform(s) Nintendo GameCube
Release date(s)
November 21, 1998[show]

GameCube (Master Quest)

  • JP November 28, 2002
  • NA February 18, 2003
  • EU May 3, 2003
Genre(s) Action-adventure
Mode(s) Single-player
Rating(s)
  • ELSPA: 3+
  • ESRB: E
  • PEGI: 7+ ( GCN)
Media Game Pak, Game Disc

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